Apr 30, 2008, 04:39 PM // 16:39 | #61 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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so its pointless to bring radiants... u mite as well call ursanway a gimmick build... and gimmick builds can have a tendancy to stray from standard equips |
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Apr 30, 2008, 04:44 PM // 16:44 | #62 | |
Emo Goth Italics
Join Date: Sep 2006
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And yeah, at your "This is not an English class, this is the internet" comment: It makes it easier to read so we don't have to get a master translator to do all the work. Plus abusing the English language is against the rules from what I hear. |
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Apr 30, 2008, 04:58 PM // 16:58 | #63 |
Ascalonian Squire
Join Date: Apr 2008
Guild: [Duck]
Profession: N/
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By having to rely on radiant insignias, you're simply making yourself less effective. As it was said before, it is better to have good energy management than a higher energy pool. If you don't have to rely on radiant insignias, you can take advantage of much better ones.
And whoever it was before who said "good healing is better than survivor insignias," you have a better chance of surviving a spike with 600-something health than with 480. I'm so sick of seeing those eles who ping "My Energy is 1 of 110. BR ME!!!!" <_< |
Apr 30, 2008, 06:42 PM // 18:42 | #64 | |
Academy Page
Join Date: Mar 2007
Location: Lincoln, NE
Guild: {MERC}
Profession: P/
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why would i want to swap away from my stonereaper staff with my necro unless i was casting br? the staff gives me +15 e already, so a high energy set isn't really going to bump me up all that much, where having +8e on my armor is there all the time. 40 hp wouldn't have saved me from the next hit anyway, nor would any armor mods... plus, every time i try to buy a +15/-1 inscript for a focus, the person selling won't get rid of it for less than 20k... a bit pricey for a situational use item for me. (already have the wand for high energy set, but swapping to it is the same as my staff already...) just because you don't use certain insigs, skills, builds, or whatever doesn't mean they don't have a use, or that other people shouldn't use them. perhaps some people should lose their egos about how "leet" they are in a video game... |
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Apr 30, 2008, 06:45 PM // 18:45 | #65 |
Emo Goth Italics
Join Date: Sep 2006
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/Bonus up a staff, and switch to it for using your shouts.
It isn't hard you know. |
Apr 30, 2008, 07:36 PM // 19:36 | #66 | |||
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Apr 30, 2008, 08:19 PM // 20:19 | #67 |
Academy Page
Join Date: Mar 2007
Location: Lincoln, NE
Guild: {MERC}
Profession: P/
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Leadership doesn't do anything unless you have party members that are being affected by your shouts. in 4 person areas, and certain other situations, that doesn't happen (like using shouts that don't affect the whole party).
i also generally don't want to use my shouts until the bad guys have closed to melee range, or are otherwise about to begin their attacks, which generally means that i'm already throwing spears before i use the shouts. swapping weapons at that point makes no sense. no collector makes a +15/-1e 20% HSR curses focus that i could find. so once again, putting it together by buying / salvaging the parts is the only way for this optimal set that i rarely, if ever, really need. my whole point to this is that all items in the game have a use, and just because you don't use them doesn't mean that other people shouldn't either. The whole "i'm right and you are wrong for believing X" attitude that i've seen in this thread is utter crap. one build, philosophy, play style, and anything else you want to come up with isn't going to be superior to everything someone else does. To each their own, and if that person has fun playing with a build / weapon set / rune setup different than yours doesn't make it a bad build / lazy player / imperfect setup situation. Having fun is why we are supposed to be playing this game anyway, not as some way to pump up your own chest. if you can only agree on disagreement, drop the subject and move along. |
Apr 30, 2008, 08:24 PM // 20:24 | #68 |
Emo Goth Italics
Join Date: Sep 2006
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Well you're not excactly soloing with Paragons.
And they have the most stupid energy management in the game, apart from Soul Reaping which applies to PvE. And you're only weaponswapping for things like "TNTF!" out of battle if you're running an Imbagon, and even then you should be mashing the button assigned to "SY!" while in battle. For normal Paragon builds with Anthem of Flame, 30 energy is more than enough to fuel it, unless you're running below 8 Leadership, which is bad. For Motigon, just weaponswitch mid-battle and soon after you won't need to because Shouts will increase your energy. And as Mister B pointed out, even a +10E Staff should suffice. |
Apr 30, 2008, 09:31 PM // 21:31 | #69 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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The fact of the matter is that both mods have their uses.
I've always run Radiants on my PvE ranger, because while I'm quite capable of effectively managing energy this gives me the ability to run a couple of heavy, energy-intensive spike skills on my bar for when I need them. There's a lot of truth to saying that you can boost your energy with weapons, but some classes (Rangers, Sins, Warrs) can't easily utilize these bonuses because having 20 extra energy is useless if you're not holding the right type of weapon. I know it's already been said, but given the same skill bar and same player, and assuming you're not using an "infinite-energy" type build, a character with 35 energy will last longer energy-wise than a character with 30 energy, regardless of what kind of energy management he's using. In PvE in particular, this gives characters more versatility, and having 5 extra energy to power a strong spike is often a lot more useful than having 25 extra health since fights are generally short and you can recharge in between them. On the other hand, Survivor insignias are great insurance against my least favorite two conditions - DP and untimely death. While it's true that they don't provide you with health management, in a game that relies heavily on healer classes to provide most of a team's healing, +25 health is far more useful than +5 energy when it's the difference between one hit and two hits killing you or surviving vs being killed by degen. I've many times survived a run-in with enemies by single-digit amounts of health, and when this happens on characters I use Survivor insignias on, I'm glad I had them. The fact of the matter is that both insignias have their uses, and to say either is better in all situations is simply foolish. I've seen lots of "Radiants aren't used in GvG, thus they suck" posts, but people seem to forget that GvG is only a single aspect of the game. GvGs between two good teams often become pressure games or hinge on whether the team with the spike can finish it before being killed, and in this case extra health is incredibly useful. In Arenas, when you need to be able to hit hard and fast to eliminate the enemy team before time runs out, extra energy can allow you to push through the last spell or two you need to win, while extra health can let you survive those last couple of spells. In PvE, where damage is rarely a constant factor and you can almost always heal between battles, extra energy often allows you to run more diverse builds, or allow you to bring an extra skill in that empty slot on your bar that you might otherwise not be able to afford, energy-wise. Both insignias, as well as +armor and others, have legitimate uses and should not be discounted. Only a fool refuses to consider all his options. |
Apr 30, 2008, 09:34 PM // 21:34 | #70 |
Emo Goth Italics
Join Date: Sep 2006
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Ranger's don't and shouldn't need energy management beyond Expertise, in which case Prepared Shot comes into detail.
Warrior's...just switch to a Zealous Weapon, or don't run bad skills (Most of the Warrior energy skills, things costing 10 energy shouldn't be on your Warrior's bar. 'Sins have Critical Strikes. Need more energy use the skill Critical Strike. |
Apr 30, 2008, 09:49 PM // 21:49 | #71 | ||
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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You can get these on a wand or a staff, however. And there ARE crafter/collector/greens available with this combo. Quote:
Extra maximum energy is almost never necessary, and it certainly isn't energy management. Armor bonuses can come from skills, which often give better bonuses anyway. Therefore, extra HP is the only insignia with any real benefit. And the true benefit is not really the extra HP, it's that it gives the monk extra time to push red bars up. Last edited by Carinae; Apr 30, 2008 at 09:53 PM // 21:53.. |
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Apr 30, 2008, 09:51 PM // 21:51 | #72 | |||
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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You'll notice that you've effectively just proved my point. As I said, I have no problem managing energy on my Ranger, but for example, one combo I like to run is "You Move Like A Dwarf!" + "Finish Him!", a total of 20 energy that's not affected by Expertise. You mention skills or equipment setups that are commonly used to manage energy, and I agree that these are useful staples. However, that's why I said that having more energy gives you the ability to incorporate more variety into your build. Energy management is always an issue, but having a few extra points of energy makes it a little easier to work around in your build. For example, both my best chest running build and my solo Great Destroyer build utilize Radiant insignias, whereas the extra Survivor health would be mostly useless. I'm not saying that if you have a build that can't handle energy problems you should just throw Radiants at it, but rather that a build can rely to some degree on the extra energy from the aforementioned insignias and still be good. |
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Apr 30, 2008, 10:03 PM // 22:03 | #73 |
Emo Goth Italics
Join Date: Sep 2006
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Great Destroyer doesn't require Radiant Insignias.
Everytime I run it I use Glyph of Renewal -> Pain Inverter -> Savage Shot. Then I hit PI and Savage again, voila. Easier in HM though. And yeah, how is extra health mostly useless? Extra energy is more useless becasue you can incorperate energy management attributes and/or skills on your bar. |
Apr 30, 2008, 10:09 PM // 22:09 | #74 |
Frost Gate Guardian
Join Date: May 2007
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Hmm???seems like the price of Radiants is going to drop even further. This is good news for me because I like ???em!
Choice of insignias really depends on individual play style. What do you think is fun? For me, I think it is fun to push lots of buttons and spam a lot. Therefore, I tend to like fast recharging skills and lots n lots of energy. I don???t tend to die often because I am an experienced player, I always take a good self-heal and my energy management is good so I can keep on spamming my self-heal after I have run away. Plus, I usually know the GWs territory fairly well and this makes a lot of difference ??? probably the most difference (I know where to run away to). For example, just so I could help one of my newbie friends (who played a ranger), I took a level 2 storage unit (this one happened to be a warrior) all the way through newbie island to Kaineng Center wearing only the freebie/non-insignia armor, with Taya as the hench healer. In the end, the storage unit ended up being a survivor, which was completely unnecessary. I believe that the main reason for this is that I know Shing Jea Island very, very well. For my friend, I did suggest survivor insignias (when she went to buy armor on the mainland) simply because she is new and it does help to have extra hp if you haven???t learned to kite yet and haven???t found your play style yet, and also because she doesn???t know the map very well. Really, knowing the lay of the land, being able to maneuver well, and having found your individual play style is more important than the insignias that you put into your armor. Everyone here is obviously speaking from their own experience based on their own particular style of play, but play styles are diverse. For example, I don???t do the +15, -1 focus, but my hubby loves them and he is good too. But I can???t play like him. Not a hope! To the OP: I???d start by taking everyone???s opinion into account and then begin by following who you think is a closest match to you and work it out from there. Over time, you will find what you like and don???t like. Everyone is right about their choices if they found that the insignias they use really work for them. There is no sense arguing about it. |
Apr 30, 2008, 11:09 PM // 23:09 | #75 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Apr 30, 2008, 11:41 PM // 23:41 | #76 | |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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Apr 30, 2008, 11:58 PM // 23:58 | #77 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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May 01, 2008, 12:09 AM // 00:09 | #78 | |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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It really depends on your class and the skills you use and what not |
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May 01, 2008, 12:46 AM // 00:46 | #79 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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If you're not under SY, there is a valid case to be made for +armor insignias, depending on the situation. |
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May 01, 2008, 01:50 AM // 01:50 | #80 | |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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What us pro-Radiant people are saying is that if you have a bit of extra energy, you can survive without as much E-management. Another way to look at it is this: If I use 50 energy in a given fight and I start with 30, I need enough E-management to regain 20 energy during the fight. If I start with 38, I only need to get back 12. As I said more than once already, not only is extra energy useful in PvE because you can recharge between fights (thus more energy to work with right from the start) but not all builds can work around weapon-swapping. If I'm running a bow build on my Ranger, there's not much I can do with the +20 energy I can get from a swapped-out weapon set, since it's not a bow. |
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